package com.me.mygdxgame;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;

public class Assents {

	
	public static Texture Mario_Text;
	public static Animation Mario_Pernas;
	public static Texture b;
	public static Texture comandos;
	public static TextureRegion leftc;
	public static TextureRegion rightc;
	public static TextureRegion upc;
	
	
	
	
	public static void load(){
		
		
		b=new Texture(Gdx.files.internal("data/Brick.png"));
		comandos=new Texture(Gdx.files.internal("data/comandos.png"));
		rightc=new TextureRegion(comandos,64,0,64,64);
		leftc=new TextureRegion(comandos,0,0,64,64);
		upc=new TextureRegion(comandos,0,64,64,64);
		
		
		Mario_Text = new Texture(Gdx.files.internal("data/ralfJones.png"));
		Mario_Text.setFilter(TextureFilter.Linear, TextureFilter.Linear);

		Mario_Pernas=new Animation(0.1f,new TextureRegion(Mario_Text,0,0,64,64), new TextureRegion(Mario_Text, 64,0,64,64));


		
		
	}
	
}
